Code:Emotion Design

Design, systems, code, and emotion in the same frame.

I design systems, tools, and narrative worlds at the intersection of code and emotion.

Work starts here

Identity systems Digital experiences Experimental formats
NC Tarot card example
NC Tarot card example
SP CTRL emblem
Graphic element from the archive
Empathy Cosmetics portfolio example
Glitchwalk editorial example
Gum Drop packaging portfolio example
Guts Arcade portfolio example
Doc Gonzo closeup render
Knight and Day packaging example
Not in Kansas poster example
Psychotecture editorial example
Spiegel des Universums example
Tikki Bomb poster example
Yoga poster example
The Veil example

Three ways into the practice: a workflow tool, an editorial system, and a world with its own infrastructure.

01

SP/CTRL / workflow tool

Bubbles

A local agentic design tool that makes workflow state visible, keeps the human in charge, and turns multi-agent collaboration into something teachable.

Full study

02

Glyphhaus / editorial system

NC Tarot

A 78-card deck, handbook, and 400-page course held together by strict visual constraints, high-rejection curation, and a repeatable editorial system.

Full study

03

Umbrella case / worldbuilding

AOTSP

A deliberately niche website architecture for RPG, fantasy, and sci-fi communities, built to convert fan trust into real client work without flattening the tone.

Full study

A systems-minded practice for briefs that need structure, tension, and a recognisable point of view.

I work between identity, interface, editorial systems, and stranger hybrids that still need clear thinking underneath the atmosphere.

The same systems thinking that sharpens AI work sharpens design work too: journeys, friction, adoption, and the question of what makes a structure truly usable once the visual idea has landed.

The studio moves between identity systems, interfaces, editorial structures, and unusual commissions that need concept and craft at the same time.

Identity Interface Editorial