Work
Case studies for systems, interfaces, editorial worlds, and public experiments.
The primary archive focuses on the projects that say the most about the practice: workflow tools, participatory platforms, research systems, card systems, and operator frameworks built to hold under real use.
Each primary case includes a quick project note and a full study.
Primary archive
Eight projects that say the most about the practice: workflow design, crisis-state interfaces, transparent automation, participatory systems, editorial structure, worldbuilding, and technical storytelling.
01
SP/CTRL / workflow tool
Bubbles
A local agentic design tool built around visible state, explicit triggers, and the refusal to let the machine pretend it is in charge.
02
Human-in-the-middle automation UX
GLASSBOX
A transparent automation interface for workflows that must be inspectable, interruptible, and reversible before consequential system action happens.
03
Crisis-first mobile UX
Panic Defense
A panic-moment mobile concept built around cognitive overload, low motor precision, one-task screens, grounding before choice, and exit as success.
04
Narrative research system
The Veil
A multilingual Ghost platform for participatory narrative research, built around archive logic, translation workflows, and an Inference Engine that turns AI support into an explicit public mechanism.
05
Editorial system
NC Tarot
A 78-card deck, handbook, and 400-page course held together by constraint, curation, and a visual system that stays coherent under scale.
06
Umbrella case / worldbuilding
AOTSP
A niche website for RPG, fantasy, and sci-fi audiences, designed to turn fandom trust into real client conversion without sanding off the culture.
07
SP/CTRL / operator system
The Unit
A cast of operators that turns invisible AI roles into something readable, memorable, and reusable across tools and technical storytelling.
Design archive
Older work that shows the full range: art direction and graphic design, fast deployed websites, and 3D brand worlds.
Art direction / graphic design
Art Direction / Graphic Design
Older poster, campaign, and editorial work collected in one place.
Yoga · Tikki Bomb · Not in Kansas
Fast deployed web work
Web Work
Production websites that shipped quickly and landed cleanly with the buyer.
BrutMOD · Empathy website · Guts Arcade
3D work
3D Work
Rendered product and music worlds with a strong point of view and finished tone.
Empathy Cosmetics · Doc Gonzo · T&T Music
What carries through
Different formats, same job: give the idea a structure strong enough to hold.
Sometimes the form is a workflow. Sometimes it is a site, a deck, or a visual world. The medium changes. The standard does not.
Recurring strengths
- Design systems with a clear point of view.
- Interfaces and tools that stay legible under real use.
- Narrative platforms and public experiments with real mechanics underneath.
- Editorial and campaign work with strong tonal control.