Work

Case studies for systems, interfaces, editorial worlds, and public experiments.

The primary archive focuses on the projects that say the most about the practice: workflow tools, participatory platforms, research systems, card systems, and operator frameworks built to hold under real use.

Each primary case includes a quick project note and a full study.

Eight projects that say the most about the practice: workflow design, crisis-state interfaces, transparent automation, participatory systems, editorial structure, worldbuilding, and technical storytelling.

01

SP/CTRL / workflow tool

Bubbles

A local agentic design tool built around visible state, explicit triggers, and the refusal to let the machine pretend it is in charge.

Full study

02

Human-in-the-middle automation UX

GLASSBOX

A transparent automation interface for workflows that must be inspectable, interruptible, and reversible before consequential system action happens.

Full study

03

Crisis-first mobile UX

Panic Defense

A panic-moment mobile concept built around cognitive overload, low motor precision, one-task screens, grounding before choice, and exit as success.

Full study

04

Narrative research system

The Veil

A multilingual Ghost platform for participatory narrative research, built around archive logic, translation workflows, and an Inference Engine that turns AI support into an explicit public mechanism.

Full study

05

Editorial system

NC Tarot

A 78-card deck, handbook, and 400-page course held together by constraint, curation, and a visual system that stays coherent under scale.

Full study

06

Umbrella case / worldbuilding

AOTSP

A niche website for RPG, fantasy, and sci-fi audiences, designed to turn fandom trust into real client conversion without sanding off the culture.

Full study

07

SP/CTRL / operator system

The Unit

A cast of operators that turns invisible AI roles into something readable, memorable, and reusable across tools and technical storytelling.

Full study

Older work that shows the full range: art direction and graphic design, fast deployed websites, and 3D brand worlds.

Not in Kansas archive preview

Art Direction / Graphic Design

Older poster, campaign, and editorial work collected in one place.

Yoga · Tikki Bomb · Not in Kansas

Web work archive preview

Web Work

Production websites that shipped quickly and landed cleanly with the buyer.

BrutMOD · Empathy website · Guts Arcade

3D work archive preview

3D Work

Rendered product and music worlds with a strong point of view and finished tone.

Empathy Cosmetics · Doc Gonzo · T&T Music

Different formats, same job: give the idea a structure strong enough to hold.

Sometimes the form is a workflow. Sometimes it is a site, a deck, or a visual world. The medium changes. The standard does not.

Recurring strengths

  • Design systems with a clear point of view.
  • Interfaces and tools that stay legible under real use.
  • Narrative platforms and public experiments with real mechanics underneath.
  • Editorial and campaign work with strong tonal control.

Make the system visible.

Code:Emotion turns complex ideas, workflows, and responsibility models into interfaces people can understand and use. If the question begins with AI strategy or governance, start with Human in the Middle. When the answer needs to become a product, system, or experience, Code:Emotion gives it form.