Arbeiten
Fallstudien zu Systemen, Interfaces, editorischen Welten und öffentlichen Experimenten.
Das Kernarchiv konzentriert sich auf die Projekte, die am meisten über die Praxis sagen: Workflow-Tools, partizipative Plattformen, Forschungssysteme, Kartensysteme und Operator-Frameworks, gebaut für reale Nutzung.
Jeder Kernfall enthält eine kurze Projektnotiz und eine vollständige Studie.
Primary archive
Eight projects that say the most about the practice: workflow design, crisis-state interfaces, transparent automation, participatory systems, editorial structure, worldbuilding, and technical storytelling.
01
SP/CTRL / workflow tool
Bubbles
A local agentic design tool built around visible state, explicit triggers, and the refusal to let the machine pretend it is in charge.
02
Human-in-the-middle automation UX
GLASSBOX
A transparent automation interface for workflows that must be inspectable, interruptible, and reversible before consequential system action happens.
03
Crisis-first mobile UX
Panic Defense
A panic-moment mobile concept built around cognitive overload, low motor precision, one-task screens, grounding before choice, and exit as success.
04
Narrative research system
The Veil
A multilingual Ghost platform for participatory narrative research, built around archive logic, translation workflows, and an Inference Engine that turns AI support into an explicit public mechanism.
05
Street ritual game / web application
Spiegel des Universums
A Ghost-powered street game with geolocation, n8n workflows, downloadable artifacts, member-gated submission, and a public ritual pinboard built as one coherent experience.
06
Editorial system
NC Tarot
A 78-card deck, handbook, and 400-page course held together by constraint, curation, and a visual system that stays coherent under scale.
07
Umbrella case / worldbuilding
AOTSP
A niche website for RPG, fantasy, and sci-fi audiences, designed to turn fandom trust into real client conversion without sanding off the culture.
08
SP/CTRL / operator system
The Unit
A cast of operators that turns invisible AI roles into something readable, memorable, and reusable across tools and technical storytelling.
Design archive
Older work that shows the full range: art direction and graphic design, fast deployed websites, and 3D brand worlds.
Art direction / graphic design
Art Direction / Graphic Design
Older poster, campaign, and editorial work collected in one place.
Yoga · Tikki Bomb · Not in Kansas
Fast deployed web work
Web Work
Production websites that shipped quickly and landed cleanly with the buyer.
BrutMOD · Empathy website · Guts Arcade
3D work
3D Work
Rendered product and music worlds with a strong point of view and finished tone.
Empathy Cosmetics · Doc Gonzo · T&T Music
What carries through
Different formats, same job: give the idea a structure strong enough to hold.
Sometimes the form is a workflow. Sometimes it is a site, a deck, or a visual world. The medium changes. The standard does not.
Recurring strengths
- Design systems with a clear point of view.
- Interfaces and tools that stay legible under real use.
- Narrative platforms and public experiments with real mechanics underneath.
- Editorial and campaign work with strong tonal control.